Resilience Earth

The players of the game populate the planet Earth. They increase their prosperity: on the one hand in the form of tangible resources (houses, industries), and on the other hand as life quality (intangible resources). However, the increasing settlement as well as the extraction and use of tangible resources by all inhabitants leads to environmental pollution, which affects both the adjacent settlements and the entire planet. The more tangible resources are acquired and used, the more the planet and the life quality of inhabitants suffer.

When the environmental impact increases – the Climate Tower becomes higher – the risk of natural disasters that can seriously affect the inhabitants and their settlements increases as well. If the Climate Tower falls, the planet threatens to collapse. This is to be avoided at all costs.

Only if the planet is preserved, i.e. the Climate Tower does not collapse within the playing time, all inhabitants survive and can further increase tangible resources and life quality. The winner is the player with the most tangible resources and the highest possible life quality after the end of the playing time.

Is it possible to increase one‘s own prosperity and at the same time pay attention to the well-being of the planet? Which strategies are suitable for this? Does it work to pursue both strategies: the “striving for more“ and the improvement of one‘s own life quality? Is it possible to act together in a competitive environment? And still become the winner?

 

Find the game manual here (please contact us through forchange@lmu.de to receive the German manual):